Transport Commander

How to play

You run a transport company on a map of the Iberian Peninsula. You build stops, terminals, depots and roads, create routes and buy buses and trucks. Passengers pay for tickets and freight pays by the tonne; vehicles, stations and credit cost money every month. Cities grow when the service is good. The Goals always show you the next step.

This guide explains everything in the game, with in-game images and the touch gestures for each part. Inside the game there is a summary in How to play, on the Main menu and in the Menu ☰.

1The company

The game opens on the Main menu: Continue (the last game played), New game, Load game, Options, How to play and Credits. On a phone, the menu always stays in portrait; on a tablet, it follows the device's orientation.

New game

A new game is set up in three steps, with Next and Back:

  1. Company: the name (up to 40 characters), the primary colour, the secondary colour and one of forty logos. The colours and the logo appear on the buses, the trucks and everything the company builds.
  2. Map: the published maps, each with its picture, name, number of cities, a description and the download size. The first is the Iberian Peninsula, with 16 cities.
  3. Rules: the Difficulty (Easy, Normal or Hard, fixed for the whole game), the Driving side and the general route rules — Automatic renewal, Automatic servicing and Minimum load.

Start downloads the chosen map and the models it needs, if they aren't on the device yet, and opens the game. Every game starts in January 1980, with €2,000,000 and no debt.

The Main menu
The Main menu
New game, step 1: the company, its colours and logo
New game, step 1: the company, its colours and logo
New game, step 2: the map
New game, step 2: the map
New game, step 3: the rules
New game, step 3: the rules

The game screen

At the start, the top bar guides you step by step: “Build two stops near houses and shops.”, “Build a depot next to the road.”, “Create a route between the stops.” and “Tap the depot and buy a bus.” Each step is a goal with a prize (see Goals).

The game on a tablet: the top bar, the section column and the map
The game on a tablet: the top bar, the section column and the map

The look and graphics settings apply to all games and are stored on the device.

Saving and loading

Each game has its own slot and never overwrites another. The game saves automatically at the end of every month, when you use Menu ☰ · Game · Save and when you go back to the Main menu.

Load game shows every game on the device, from newest to oldest, with the company's logo and name, the map, the in-game date, the balance and when it was last played. Open loads the game; Delete asks for confirmation and removes it from the device.

When you load a game, the game updates the models, metadata and rules to the latest published versions, downloading only what has changed. The map always stays the one the game started with. Without an internet connection, the game opens with what's already on the device. More in Support and FAQ.

2Time

The date is in the top bar, shown as “1980 · Month 1”, with a thin bar that fills up over the month. Every month has 30 days, and the day isn't shown.

The top bar: the balance, the date with the month bar, pause, speed, rotate map and the Menu ☰
The top bar: the balance, the date with the month bar, pause, speed, rotate map and the Menu ☰

3Stations

Tap Build in the section bar and choose the Transport tab. It has four tools:

The price always appears before you pay, and in a city it includes the land bought from the city. Build pays and builds. Stops, terminals, depots and warehouses have a monthly cost; roads, bridges, tunnels and interchanges don't.

Tapping a stop or a terminal opens its page: how many passengers are waiting, last month's boardings and passengers who gave up, a button for each route that calls there and another for the city, New route from here, View on map, Delete and the stop's revenue. On a terminal, also the bays, the monthly cost and Expand.

Lisbon's stops, each with its catchment area
Lisbon's stops, each with its catchment area
A city's network, with the labels of the stops, terminals and depot
A city's network, with the labels of the stops, terminals and depot

4Roads and construction

The construction panel

Build opens the construction panel over the map, which stays visible. It has three tabs — Roads (Road, Bridge, Tunnel and Interchange), Transport (Stop, Depot, Terminal and Warehouse) and Terrain (Lower, Raise and Level) — and Projects at the end of the tools. Delete and Exit sit in the corner.

The last row is always in the same place: Undo, Cancel and Build, with the price (“Build · €12,000”). Nothing is paid while you draw: the price is charged once, when you tap Build. A strip at the top of the map tells you what to do next, for example: “Tap the map to place point A.”

Roads by points

With Road, each tap places a point, with a pin and a letter: A, B, C… The road runs through all the points in order, straight or with a 90° corner between each pair. Rotate switches the side of the corner. With only point A, Build builds that single piece. It works the same way inside and outside cities.

Curves outside cities

Outside cities, every section of 3 or more cells with at least one end outside a city shows a + in the middle. Dragging the + turns just that section into a free-curve road, which passes wherever you lift your finger. Viaducts, tunnels and earthworks stay automatic.

To reach an industry, tap its plot: the point goes to the access cell, in front of the gate. With Road open, every industry that has no road yet has its access marked on the map, and the caption tells you when the road you've drawn connects it.

A road drawn through points A, B and C, with the buttons of the last pin
A road drawn through points A, B and C, with the buttons of the last pin
A motorway interchange with the road passing over it
A motorway interchange with the road passing over it

Motorways and interchanges

Choose Motorway in the Road row. It's drawn with the same points: it runs straight between them, with the corners rounded off automatically, and the + curves a section. It has two lanes in each direction, and vehicles travel 20% faster on it. At the points in between, the motorway passes through without a junction and doesn't connect to anything: to connect roads to a motorway, you use the Interchange.

Interchange places a motorway interchange. Tapping a motorway places the interchange at that spot, and the motorway carries on on both sides; on open ground, Rotate turns the interchange. There are four types:

Bridges and tunnels

Bridge and Tunnel trace a free curve from A to the end. The + in the middle of each section adds a curve point (up to three), which you drag like the other pins, and Straighten removes them all.

Terrain

Lower, Raise and Level work on an area: drag across the map, or tap one corner and then the opposite corner. The preview shows the new terrain and the price.

Problems, Undo and Delete

Construction work

Each structure opens a construction site on the map, in three phases:

  1. Marking out: earth on the ground, hoarding and cones.
  2. Working: the machines get to work and the structure takes shape before your eyes. On a road, the tarmac appears behind the roller; on a building, the structure rises inside the scaffolding, with a crane on the big sites; on a bridge, the piers go up and the deck advances from both banks to the middle; in a tunnel, there's a digger at each portal; on terrain, the bulldozer and the digger reshape the ground in three steps.
  3. Clearing up: the hoarding comes down and the machines leave.

A job lasts from 3 seconds (a stop, one cell of road) to 8 seconds (a terminal, a long bridge, a large motorway), in real time. Vehicles only use what's under construction once it's finished: until then they keep to the paths they already had, and any vehicle that needs the new work waits at the stop where it is. A station under construction only starts working at the end. Deleting carries out a demolition, which leaves rubble for a truck to take away. Buying or giving back land or a building doesn't open a site: you just see the company's flag or sign go up, in about a second.

A construction site in progress, with the hoarding and the machines
A construction site in progress, with the hoarding and the machines

Projects

Projects, at the end of the tools, lets you plan big jobs without paying. In a project, time stands still and what you plan appears as a ghost: new structures in blue, what will be removed in red and what no longer fits in yellow. City buildings turn transparent so that you can see the terrain.

A project's summary, with the cost and the conflict warning
A project's summary, with the cost and the conflict warning

5Routes

Creating a route

  1. Tap Routes → New route, or tap a stop, a terminal, an industry or a warehouse and choose New route from here.
  2. The first place you tap decides the type of route: stops and terminals make a passenger route; industries and warehouses, a freight route (see Freight and mail). Tapping the other type shows a warning, and the tap doesn't count.
  3. Tap the stops in the order they'll be visited. You can tap the stop or its label. Tapping the last one again, or ↶, removes it.
  4. Tap Create route. You need at least two stops.

A stop can appear more than once on the same route, but not twice in a row. After the last stop, the bus always goes back to the first. While you choose, a line shows the type of route, the average distance between the stations and the ticket, and it updates with every tap.

There are two types of passenger route:

Depot first. No route can be created without a depot to serve it. If there isn't one, Create route is blocked, with the warning “First build a depot connected to this route by road”. For a passenger route, the depot must be in a city with stops on the route and have a road to them; for a freight route, any depot connected to the route by road will do.

The name is automatic and comes from the cities, in the order they're visited: the first route in Lisbon is called “Lisbon”, the second “Lisbon 2”, and a route between Lisbon and Coimbra “Lisbon - Coimbra”. You can change it on the route's page; clearing the text restores the automatic name. On the map, the route is a line in its colour, in the lane the vehicles drive in, with arrows in the direction of travel and the number of each stop.

A route on the map, with the line, the arrows and the stop numbers
A route on the map, with the line, the arrows and the stop numbers
The Routes page, with each route's result
The Routes page, with each route's result

The Routes page

At the top, how many routes are in operation and New route. Each route has a card with its colour and the symbol for its type, the stops in order, the vehicles, the passengers (or tonnes) and the net result for the last month and the last 12 months, with View route and View on map.

A route's net result is its ticket revenue (or freight revenue) minus the costs of its vehicles — operation, breakdowns and servicing — and its share of the monthly costs of the stations and depots it uses.

The route page

The name (editable); the route accounts for last month, this month and the last 12 months; the Stops, with each one's revenue, Edit stops and View on map; the Load by stop; the Rules for this route (automatic renewal, minimum load, automatic servicing and the ticket); the vehicles, each with its route selector; Bring a bus from another route…; the depots that serve the route; and Delete route, which only works when the route has no vehicles. When you edit the stops, vehicles on their way carry on to the next stop that still exists.

6The fleet

Buying vehicles

Buses and trucks can only be bought at a depot.

  1. Tap the depot on the map, or its label “Depot · Lisbon”.
  2. On the depot's page, tap Buy buses (or Buy trucks). The Showroom opens.
  3. Switch models by swiping sideways, or with the arrows. Each model shows its price and five bars for comparison: price, seats (or load in tonnes), speed, monthly cost and service life.
  4. Choose the route from the route cards. If the depot serves only one route, it's already selected.
  5. Tap Buy. The vehicle leaves the depot for its route straight away.

The showroom has filters: Buses or Trucks; the type (Standard or Articulated; Small rigid, Large rigid or Semi-trailer); the order (price, seats, speed or monthly cost); the era (1980, 2000, 2025); Affordable; and Fits the route.

Buying rules

Maintaining the fleet

The Fleet page

At the top, how many buses and trucks you have and Pause, which pauses and resumes the game. Then the depots, each with its vehicles and View on map; the Urban, Intercity and Freight filters; and a card for each vehicle, with a live image, the route selector, its status (seats taken or tonnes, condition and depot), its result and the View on map, Service, Stop (or Resume) and Sell buttons. Changing the route in the selector takes effect at the next stop.

Up close, buses have an indicator above them: the seats taken (“18/30”), in green, amber or red depending on how full the bus is; ▼ and ▲ when passengers get off and on; an hourglass when it's waiting for the minimum load; and the amount collected on arrival (“+€803”).

The Showroom, with one model at a time and the bars for comparison
The Showroom, with one model at a time and the bars for comparison
The depot and the Showroom beside the map, on a tablet
The depot and the Showroom beside the map, on a tablet

7Cities

Passengers

Passengers appear at the stops, coming from the houses and shops around them, and wait for the bus. Anyone who waits too long gives up. Each passenger pays the route's ticket for every trip from one stop to the next, and the fare is collected when the bus reaches the next stop (see Money).

How cities grow

Each city has a level — Easy, Medium or Capital — and a trend: Growing, Stable, Declining or Recovering. Growth is a figure, in plots per month, based on the last month:

When the total is positive, the city gains new plots. When it's negative, the city doesn't lose buildings but gradually gains abandoned ones, with no inhabitants; when it turns positive again, the abandoned buildings are the first to recover. A city where you have no stops or terminals doesn't go into decline.

The global economy goes through phases on its own — stable, growing and shrinking. When it shrinks there are fewer passengers and cities lose plots; when it grows, they gain them. A higher difficulty brings more downturns and weaker growth.

The Cities page

It has two tabs, Cities and Industries. The list shows the cities where you're present first, from largest to smallest, with a box to search by name, the order (presence, name, inhabitants or growth) and filters by presence, level and trend. Each card has the level, inhabitants, stops, trend and plots per month, with View city and View coverage.

The city page shows last month's service, growth in plots per month and What makes the city grow: each factor with its measurement, its weight, the plots it adds or takes away and how much it would give at 100%. Below that are the city's stops, which you can sort and open with a tap.

View coverage takes you back to the map with the city coloured in: blue where there's service, grey where there's only stop range, and amber where there's no coverage.

Land and buildings

With the tools closed, tapping a building or a plot in a city opens the Property page: what it is, the average price and the company's service there. Free land is bought at its price. For a building you make an offer, which costs 5% of the amount offered even if the owner turns it down; good service in the city helps get it accepted. Whatever the company buys carries its flag or sign, can be deleted and can be given back to the city.

The Lisbon page, with its growth and what makes the city grow
The Lisbon page, with its growth and what makes the city grow
A city's growth factors beside the map
A city's growth factors beside the map
Lisbon up close, with houses, apartment blocks, shops and public buildings
Lisbon up close, with houses, apartment blocks, shops and public buildings

8Freight and mail

Industries

Outside the cities there are 25 industries, always in the same places: the sources produce a raw material and the factories turn it into a product for the cities.

SourceRaw materialFactoryProduct
FarmgrainFood factoryfood
ForestlogsSawmillplanks
ForestlogsPaper millpaper
MineoreSteelworkssteel
Oil welloilRefineryfuel

Freight routes

In Routes → New route, first tap an industry connected by road (the source) and then the destination: a factory that accepts its cargo, or a warehouse.

Warehouses and deliveries

The Warehouse is built in a city and receives food, planks, paper, steel and fuel. Each product that reaches a city during the month, from 1 tonne per 100 inhabitants upwards, gives it an extra 10% of its level's plots per month, up to 50% with all five products.

Mail and valuables

Each warehouse collects mail from the buildings within 12 cells and valuables from the shops, and holds them for up to two months. A freight route that starts at the warehouse takes them to the warehouse of another city: choose Mail or Valuables on the new route. Mail travels in any truck; valuables only in rigid trucks. They pay well per tonne and km, but they don't make cities grow.

Company trucks, each with the body for its cargo
Company trucks, each with the body for its cargo
An industry connected to the network, with trucks at the gate
An industry connected to the network, with trucks at the gate

9Goals

The Goals come in six chapters and teach you everything in the game. Open them by tapping the next step in the top bar, or the Goals button on the Company page.

ChapterPrize per goal · for the chapterGoals
1 · Getting started€50,000 · €100,000two stops; a depot; a route; a bus
2 · Lisbon on the move€100,000 · €200,0003 urban routes in Lisbon; 10,000 passengers in a month in Lisbon; Lisbon coverage at 50%; a month closed in profit; a route rule switched on
3 · Between cities€150,000 · €300,000a terminal in Lisbon and another in Évora; Lisbon and Évora connected by road; an intercity route between the two; a property bought in a city
4 · Major works€250,000 · €400,000a bridge; a tunnel; a motorway interchange; Lisbon and Coimbra connected by motorway; a project completed; a loan from the Bank
5 · Portugal connected€350,000 · €500,000a network in Porto, Coimbra and Faro; Coimbra and Porto connected by motorway; an expanded terminal; an articulated bus on a route; 25 buses; Lisbon growing by +2 plots per month
6 · Iberia€500,000 · €500,000Lisbon and Madrid connected by road; an intercity route between the two; a network in Madrid, Seville and Barcelona; 200,000 passengers in a month; a year with a profit of €1,000,000 or more; a year with no debt

News and the year summary

The game has a fictional newspaper, with headlines from each decade that feature the cities on the map. The news explains what's going on: changes in the global economy, how your cities are doing, the arrival of new models and the company's milestones. Stories appear in a newspaper strip at the bottom, over the map, for about 10 seconds, without pausing the game; the others wait in the News tab, unread.

At the close of December, the year's summary comes out in the Years tab: the accounts compared with the previous year, the network and the fleet, the cities that grew most and the economy, plus the year's headlines and goals.

The Goals page, with the current chapter and the prizes
The Goals page, with the current chapter and the prizes
A news story in the newspaper strip, over the map
A news story in the newspaper strip, over the map

10Money

Revenue

Costs

Vehicles (operation, breakdowns and servicing), stations, depots and warehouses (a monthly cost each) and interest. Roads, bridges, tunnels and interchanges have no monthly cost.

The Company page

The title is the company's name. At the top, the Bank and the Goals; then the period (Annual, Last month or This month) and four indicators — Profit, Revenue, Costs and Cash — each with a comparison and a trend line. The Summary, Costs, Routes and Cash tabs show the charts: revenue in blue, costs in orange, and profit and loss with ▲ and ▼.

Bank

Insolvency

The company becomes insolvent at the close of the year when the balance is negative, credit is at its limit and the last two closed years both made a loss. The top bar warns you beforehand with “Insolvency risk”. An insolvent company only shows the Game over page, with the results of the last few years and the button to the Main menu.

The Company page, with the indicators and the Bank
The Company page, with the indicators and the Bank
The company accounts beside the map
The company accounts beside the map
A route's rules, with the ticket per trip
A route's rules, with the ticket per trip